slb75 opened this issue on Oct 19, 1999 ยท 7 posts
bloodsong posted Tue, 19 October 1999 at 7:09 PM
okay, you're a lazy bum. oh!! you mean on the picture...! ;) (sorry, just kidding!) it looks pretty good. in fact, how DID you make that waterfall? and what is that... swoosh shape in the left background? your trees would look better if you ditch the cylinder and use a freeform extrusion. and dont use a round cross section for that, either, draw one with the pen, kinda round, but irregular. then kink the extrusion path a bit... and you could even shrink down the top cross sections to taper them, but they look okay untapered, now. after you duplicate and shade and size a bunch of 'em, and rotate them a bit so they 'kink' in different directions, you can also jump into one or two, create a new master, and give them new kinks. you might also vary the shader colours on some. you could even shrink some and stick them on the trunks as branches. not sure how to help with water in ray dream.... try out the various water shaders that come with it, and maybe a woodgrain or marble effect in the bump channel for some turbulence/flow. also, did you open your pz3 file in ray dream, or paste the people on in post render? you can import them and get their reflection. (oh, but... i think you have to save each one separately, because i havent figured out how to put individual texture maps on EACH figure of a multi-figure scene. :/ )