lululee opened this issue on Aug 03, 2010 · 13 posts
Fugazi1968 posted Tue, 03 August 2010 at 12:42 PM
Right ho, well the choreographed group is a lot simpler than it looks. As with most things in the cloth room it is over complicated by daft terminology. But here is how it goes.
With the Choreographed group you can dictate where a part of your mesh will end up. But it is a little odd as to how it works.
as a demo add the hi res square from the Primitives props to as scene and position it just above the ground plane.
Set up a simulation and clothify the h res plane, then make it collide with the groundplane.
Click on Choreographed groups and select one or two vertices from one corner. Then close the group editor.
Move to frame 20 then select the hi res square, and move it +3 or 5 in the Y plane, so it looks like it is hovering above the ground.
That is the bit that is wierd, because now you have a choreographed group, the simulation will only raise the grouped vertices to that point, no tthe whole plane.
Run the simulation and you will see the corner of the plane drag itself upward until it reaches frame 20, at which point the cloth will settle over the next 10 frames. But the choreographed vertices will stay where you put them :)
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D