odf opened this issue on Oct 27, 2008 · 13933 posts
xuu4u posted Wed, 04 August 2010 at 4:48 AM
Well again thinking about figure mesh cration via (python) scripts.
I saw a lot of comparions of Antonia with other figures (e.g. one said the breast are to high ) in this thread. Another person laid a raster with definiton points based on real women over antonia and said she's perfect. So there exists defintion data points for lets say the "perfect" real womens body, that could be translated to 3D Space. Like there existed real data for BBs eye creation. Without this data you had to make guessings.
Thinking forward in 3D space one could define this as basic coordinates.
e.g. where starts the neck, head, hips, shoulder and so on.
We have this basic defintion points, so maybe (i thay this because my math knowledge about that is very limited) the rest could be done with mathmatics going stepwise to details.
(Like the process of manully creating a mesh, you start with simple structures and ad detail step by step)
Well BB has to clear wether this would be possible or not. (And of course this would be much more complex then the eyes)
If it would work, imagine the possibilities.
If my understandig was right, bb said its easy for him to create morphs for his script generated eyes. Changing some parameters, generate the obj and save it as morphtarget.
So lets say we have object of "perfect body" generated.
No we change some parameters and get all the morphs we want easy:
skinny, amazone, pregnant, voloptous ...... This would be nearly endless.
If this would be possible, how about to derive some basic clothes from our mesh
and the morphs also via script.
And the next step would be perfect joints generated by script.
Well you made a mesh and grouped it, no its time to get bones done.
There are some possibilties and tools helping with this.
Finally we have the bones and our resulting .cr2.
Now we start testing the bendings of our new figure and discover that not all joints
akt like we want it. Why ? because the programm created the joints, didnt have the correct rules to create them. When we edit Joints, we change rules how the joints has to behave.
So Joints are following mathmatic rules.
If we could define how bends should work in the mesh, we could express this as a rule, and maybe could calculate the jointsettings from this rule.
Well i get to my limits with my english here. Not sure that people will understand
what i really mean.
Impossible ? maybe.
If somebody would have told me, "hey i just generated a percfect .obj mesh for eyes with a python script", before BB showed us that IT IS possible, i would have hardly believed it.
So have nice day
xuu4u