Ridley5 opened this issue on Jul 26, 2010 · 1724 posts
odf posted Sat, 07 August 2010 at 8:37 AM
Argh! Apparently, Lux does not like to UV-map quadrangles. I'm not completely sure what it does, but from the examples I rendered, it seems to just smash the complete texture on every single quadrangle. Triangles seem to work fine, though.
Also, it looks like Lux flips the V axis relative to Poser. I need some more tests, but I think I am now really close to getting the UVs out properly.
-- I'm not mad at you, just Westphalian.