Ridley5 opened this issue on Jul 26, 2010 · 1724 posts
bagginsbill posted Sat, 07 August 2010 at 8:52 AM
Do NOT flip the V axis in geometry. Some shaders have an expectation of what V=0 and V=1 and V=.5 mean on a prop. That will screw up the knowledge I have about UV on a geometry. I will not be able to put grime at the bottom of a wall if you flip it. It will flip to the top.
I take care of the V flip in the shaders. Already done since 3 days ago.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)