Ridley5 opened this issue on Jul 26, 2010 · 1724 posts
odf posted Sat, 07 August 2010 at 9:50 PM Online Now!
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The flipping of V is not in geometry, but in the interpretation of image maps. In all other ways, UV is the same between Lux and Poser.It is the imagemap texture that must be flipped. This is done with the vscale parameter - use -1 instead of 1.
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Ah, good! I didn't think of that. That's easy, then.Quote -
My mat converter already demonstrated this. I showed an image mapped texture yesterday and showed you the material. Look over the output I generated yesterday and you will see lots of interesting things.I shall study it with much interest.
-- I'm not mad at you, just Westphalian.