Ridley5 opened this issue on Jul 26, 2010 · 1724 posts
odf posted Sun, 08 August 2010 at 1:03 AM
I had some artifacts supposedly due to wonky normals when I was still passing the quads through as they were. I don't see those problems anymore. So the normals seem to be close enough to what we need, at least for this kind of object.
I'm going to strip the quad-specific code from the exporter for now and export a pure triangle mesh. If and when Lux gets updated to handle quads correctly, I'll bring the quadrangle support back in a different way which will complicate the source code less.
-- I'm not mad at you, just Westphalian.