sdsullivan opened this issue on Aug 02, 2010 · 12 posts
sdsullivan posted Sun, 08 August 2010 at 6:39 PM
I ended up using the Millennium Teeth from DAZ, which has a nice pointy option. I used the Stephanie Set (there are a few sets of teeth, all from DAZ1 folk, I think), which seemed a good match for Olivia/Ahava. Didn't even have to resize them, as it turned out.
A bit tricky placing them in the head, but I had a pose with a slightly open mouth to start. Then put the teeth in the scene at about the right spot (over Umira's head) using the side view camera. Then I simply moved them down until I could see them through the open lips, using both the side and front views of the head to adjust them up and down & forward and back, until I got them when I liked them
Then I parented the teeth to the head.
Then I went to the Materials Room and made the material on the original teeth 100% transparent. Maybe there was a better way to "pull" the original teeth, but that's what I came up with.
The new teeth have their own open & close morph. So when I open the character's mouth, I have to then go to the teeth figure and open them, too, an appropriate amount. Again, maybe there's some easier way to do that, but I don't know it.
All in all, it seems to work pretty well, and it achieves the effect I wanted. (Tip for Writers: One should always be careful when describing a character that one will one day have to illustrate.) We'll see how it turns out in the final render(s).
Thank you, one and all, for all your great suggestions!
I will put up some pictures of the final results when I'm on the rendering computer later (it's busy rendering now).
Stephen D. Sullivan
www.stephendsullivan.com
Adventure guaranteed. (Monsters optional.)