Ridley5 opened this issue on Jul 26, 2010 · 1724 posts
bagginsbill posted Mon, 09 August 2010 at 11:43 AM
Wow - so many provocative adjectives. What are you trying to accomplish, wolf? Are you trying to discourage what we're doing or what?
I'm hardly "frantic" about an exporter to Lux. You mention no guru taking this on last fall. I thought about it, but as Poser 8 (and the new IDL) had just come out, and an SR was in the works, I had not yet been certain of how much Poser 8 was capable of (or not capable of). Further, at the time I had just begun work on Poser Pro 2010 and had no time to work on a Lux exporter.
That doesn't mean I had no interest - I simply had no time.
Nor does the activity you see now reflect any competitiveness or bias against DS or Reality.
It is simply this - Paolo said (more or less) in response to queries about a Lux exporter for Poser that he was not inclined to try, for a number of perfectly valid reasons. To him, exporter speed of 10 to 50 seconds is not acceptable, and upon querying SM about a C/C++ API, he was told that there isn't one. So - he didn't bother to make one. I do/did not classify this as a skill issue on his part, despite what he has said over at Daz. It was a business decision, based on his belief about the viability of a slow exporter, and the relative unlikelihood that goofy Poser shaders could be converted with any fidelity.
I was waiting for him to give his indication of interest or non-interest. Until then, I wasn't going to step on his toes. I thought it would be great if he did it. He may still do it, but for the short term, there won't be a Reality for Poser.
Meanwhile, I think it's a fun challenge, and there was a lot of interest expressed in have a Poser solution. Doesn't matter if Poser-Blender-Lux is also a solution - there is some non-zero demand for Poser-Lux and I'm at the point where I don't hold much hope of getting the kinds of effects I'd like to see in Firefly. And I'm curious about unbiased rendering, Lux is free, and much more powerful than it was a year or two ago. With the possibility of a GPU accelerated version of Lux coming (soon?) I'm even more interested.
And when I'm interested, I code. If you see a lot of progress it isn't at all that I'm frantic. Quite the opposite. If I was frantic and not busy with paid work, I'd be done already. Seriously. I'm sure there are faster coders than me somewhere, but I've never met one. Not even close. So the progress is because I'm good, not because I'm frantic. Take it down a notch, please.
Also, ADP and odf are good and I enjoy the cameraderie of a shared effort. So what if I could have already written the UV splitter. I'm in no hurry actually, and I think that the more people work on it, the better ideas will evolve. I do not have a monopoly on insight, and I prefer to work with others than work alone. Sometimes that really pays off, sometimes it doesn't. But in any case I'm having fun.
Fun is not a zero sum game. You should find no negativity to express just because I'm having fun.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)