Ridley5 opened this issue on Jul 26, 2010 · 1724 posts
adp001 posted Mon, 09 August 2010 at 1:40 PM
Quote - there are now visible seams on some actor boundaries. But I'll fix that last bit, and I'm pretty sure I can still peel a second or three off that computation time.
Maybe this has something to do with the scale factor Poser is using for geometries? If I import a Poser geometry in my C4D (via riptide) I have to use a factor of 800-1000).
In the meantime I've had a quick look into Lux-sourcecode. Seems that Lux analyses the geometry/normals and is using different strategies to triangulate and rebuilding normals. The sourcecode is indeed very well done (as BB said already). The important parts are easy to find.