Vex opened this issue on Aug 09, 2010 ยท 7 posts
Dizzi posted Mon, 09 August 2010 at 2:01 PM
value=1.0
for mat in poser.Scene().CurrentFigure().Materials():
shdrTree = mat.ShaderTree();
if shdrTree!=None:
for node in shdrTree.Nodes():
if node.Name()=="PM:Gamma":
node.Input(1).SetFloat(value)
The attached script allows to set the gamma for the current material, actor or all materials and to do it for maps that should not be corrected (Displacement, Bump...), too. It's for Poser Pro 2010 only, though.