Ridley5 opened this issue on Jul 26, 2010 ยท 1724 posts
kawecki posted Mon, 09 August 2010 at 7:26 PM
The problem of per vertex texture mapping can be solved by how you model and uv map the mesh.
The texture mapping is continuous even in closed meshes, I in general do it in this way and many times with different material boundary.
Stupidity also evolves!