Ridley5 opened this issue on Jul 26, 2010 ยท 1724 posts
kawecki posted Tue, 10 August 2010 at 3:33 PM
A classic way to calculate normals as Poser4 does, there are other ways to do it with different visual results.
The code is in C ( I use Begin for { and End for }).
I don't see any problem with speed for this, the only part that is worth to optimize is NormalizeVector that requires division and square root that is slow. I can be done in Assembler with SSE and it will be very fast..
Stupidity also evolves!