odf opened this issue on Oct 27, 2008 · 13933 posts
shante posted Thu, 12 August 2010 at 1:00 PM
Quote - > Quote - > Quote - > Quote - > Quote - About 10 CGI App's ,Around 6.8 billion people on the planet.
So how many people ya think could create the = of Antonia,Vicky ,Masha ?
oh this is Masha
http://www.turbosquid.com/FullPreview/Index.cfm/ID/248996
Not sure of the question but looking at this figure i gotta say i like her better than the out of the box V4. looks similar but the details in the face legs feet and hands is wonderful. The only thing I found a little strange was where the thighs go into the groin...a but rough but that could have been too small an image or bad angle/render. But overall very nice figure.
not so much a question as a the nices way I knew how to make a statement.
Antonia,Vicky ,Masha all of theam ,there not perfect ,but there master peaces.
That out of billions only a very few could create.
So unless you can model the = to them, I would not rag them.
You can morph them to look any way ya want anyways so if you don't like there looks morph them
to look like ya want.thay done modeled them for ya.If the original creators or subsequent creatives add extensive morphing dials or morphing capabilities with the model or for the model I agree. But I am one of many in this community that could not wrap my rigid brain around the whole concept of magnets so if there are no dials that either come with model or if no other morphs available by third party artists I am stuck with what the model is out of the box. I want real looking models with capabilities to look young and old thin and fat, short and tall and additional options to look alien or monster like depending on how the fancy strikes. So I gravitate to those models that allow that to happen and those have been for me since Vicki1 the DAZ figures. They have flaws that could be fixed if I had skills with magnets or with post production work but not out of the box in moat cases.
That is one of the things about Antonia I have seen so far to be so attractive. Out of the box she looks somewhat "Real". Flawed human proportioned and simple not the skinny false looking narrow waist and little girl hips and legs up to there. It would be GREAT if eventually morphs could be added or made available to turn her into Cindy Crawford when she was younger for variety's sake if nothing else. Many of those functions were already built into V1/V2 but had to be paid extra for in V3/V4 which is awful to me. Also the meshes for V3/V4 are so dense my system would not work with them so I work with V2 and that has been quite satisfying.....so far.
But time for a change and I hope that change will start with good models like I am seeing Antonio slowly appear to becoming. :)OH YA THAY RELEASED ZBRUSH 4 !!!!!!!!!!!!!!!!!
Talk about killer timing.
I would use Zbrush to make morphs.
Ya could make ya Cindy Crawford.
Ya can build killer PC's dirt cheep these days :)
Blender & Gimp is free.
Ya can make morphs with Blender
Theser's a lot of free app's.
Sell stuff at the market,Get all the stuff ya need :)I've seen some sell morphs thay made with the dails ,DAZ could fuss about that if thay wanted.
Unfortunately for me (and not for you obviously, is my inability to be able to wrap rigid gray matter around the needed concepts to model 3D or to use other apps even free versions, to do what I need to have done with moprhs. Therefore if say ODF doesn't come up with a new model like Antonia and others don't jump on the wagon and create morphs that offer other needed fun body/character options both real or fanciful, I am stuck.
Example: I still use Mike2. I have needed a hunch back for a render idea for two years and have tried (repeatedly, I assure you!) to use magnets where the built in and add-on dials failed, to try and create my own Hunch Back. I failed and finally gave up. I posted a few posts around the community hoping someone with more skills than me would generously create the morphs I needed...even to be willing to pay a small fee for their effort...but noone has. So I gave up...like I have given up too many times to mention on image ideas in the past...for want of skills.