jonnybode opened this issue on Aug 08, 2010 · 11 posts
jonnybode posted Thu, 12 August 2010 at 1:21 PM
I followed your advice and imported the M4RR object along woth the regular M4's cr2, they lined up perfectly.
So i went to setup room and applied M4's skeleton, it went flawlesly.
I should have done this right away instead of messing with the M4rr cr2, thanks for giving me a push in the right direction:-)
These RR figures are very useful, been using V4RR a lot and see very little need for using the high poly version.
Have you injected the morphos and scale files to your gen 4 RR characters? works like a charm.
Take care / Jonny