colorcurvature opened this issue on Aug 12, 2010 ยท 13 posts
colorcurvature posted Fri, 13 August 2010 at 9:03 AM
I was hallucinating of a hierarchical subdivision of e.g. a cube, influenced by an extensive set of top level control parameters. One would subdivide for determining bones, topology and control points for a e.g. bezier patch or whatever to define the surface. That would basically mean that the mesh is a result of the morph targets, and not the other way around.