kanaina opened this issue on Aug 13, 2010 · 26 posts
TrekkieGrrrl posted Fri, 13 August 2010 at 7:17 PM
Right.
Assuming you're using clothes that is made for the character: Yes it should fit on frame one.
Again, assuming you want to actually pose the character, do that at frame 30 (you CAN do it at frame [earlier] but IMO the simulation needs some frames to settleand look best and the default 30 is a good number to work with.
The reason why I put the "delete conforming" was that you don't need it twice. Once you've exported it, it's redundant. Delete it to get rid of it, then import the unified obj.
the reason why you do the export/import thing at all is to get rid of the grouping found in the original obj. It's just the easiest way to do this.
And export AND import with everything unchecked. You CAN check the Weld Vertices but IMO it desn't really matter if you do. IF things start falling apart, try checking it.
Also.. Some conforming clothes just aren't made to be made into dynamics and will fall apart no matter what. It depends on how they're modeled really.
My latest two items im the store (and the one I'm working on) is all made first as dynamic clothes and THEN made into a conformer. That way I'm sure it'll work both ways. Before I knew that, I modelled things that would work fine as conformers but would fall horribly apart when used as dynamics.
So if something doesn't work, don't think you're doing sometrhing wrong. It's just the way the clothing is made.
and most conformers can be coerced into working, by assigning certain parts to soft decorated groups. but some few items just won't work no matter what :)
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