Ridley5 opened this issue on Jul 26, 2010 · 1724 posts
odf posted Sat, 14 August 2010 at 2:30 AM Online Now!
In this version however, the mesh is not actually welded at actor boundaries. That is because Poser does - as far as I know - not provide explicit information on whether and how to weld texture vertices. An actor boundary may or may not coincide with a texture seam, so it's important to test this explicitly; a test which I haven't implemented yet. That means that effectively I have a texture seam at each actor boundary, and the previously welded vertices are unwelded in the next stage. I'll fix that soon. It shouldn't have any visual effect on end users, anyway, unless one tells Lux to subdivide the mesh and generate new normals.
Now I need to go and catch up with the rest of the exporter.
-- I'm not mad at you, just Westphalian.