rokket opened this issue on Aug 12, 2010 · 10 posts
Michael314 posted Sat, 14 August 2010 at 5:22 AM
Quote - You save the SKULLCAP as a smartprop. The hair is then saved along with it. At least it should be.
Hello,
is it possible to make a conforming figure skullcap? With that, all morphs of the base
figure could be transferred to the skullcap and the hair much more easily fitted
to morphed characters.
I have "MorphingClothes" here from RMP and the docs said it can also transfer morphs
to props, but I never succeeded doing that.
Best regards,
Michael