charlesatlas opened this issue on Aug 15, 2010 · 22 posts
lesbentley posted Mon, 16 August 2010 at 3:59 PM
How to use.
HeelHelper can be applied either before or after the walk cycle has been applied, but its dials should remain set at zero untill after the walk cycle has been applied. Make sure the character, NOT a shoe, is selected when you apply HeelHelper. After applying the walk cycle advance the animation a few frames untill the thighs are lined up approximatly side by side, use the yHip dial to raise the figure, use the FootBend dial to set the shoes parralel to the floor, if necessary readjust the yHip dial. Advance the animation and see if the toes dig into the floor, if so find a frame where the toe dig is at its worst and use the 'NoToeDig' dial to correct this.
If you need to reapply the walk cycle remember to zero the HeelHelper dials first. It's also a good idea to zero the dials first if you are going to save the figure back to a palette.