Ridley5 opened this issue on Jul 26, 2010 · 1724 posts
one_wolf posted Wed, 18 August 2010 at 1:29 PM
I loaded V4, clicked a pose, clicked a character morph and texture. Moved her hand a little. Loaded floor and wall props. Thought about lighting.
Since the light export hasn't been refined yet I decided to try and take advantage of the downward pointing lights. Converted the default Poser lights to spotlights and pointed them straight down, I didn't change anything else. Moved the lights around and placed scaled and rotated planes under them to act as reflectors in Lux. It didn't come out quite like I hoped, but I have no complaints.
Went on to move the camera and change render sizes. Started exporting. Had to clean up material nodes (as expected) before I got a clean export. The export only took about 16-17 seconds, I don't think I can even get an obj file out quite that fast. Had to go back and shift cameras a couple of times to get a match of the view I wanted. I wasn't surprised by that either because I couldn't remember what cameras were being used. Once I got that worked I let Lux run for a bit.
Two hours and fifty minutes later I got this image. This is a raw render from Lux with default render settings. Once you guys get the exporter done I think it'll be a truly powerful tool and open up a whole lot of possibilities.
adp, bagginsbill, odf, we who are about to render salute you! ;)