Ridley5 opened this issue on Jul 26, 2010 ยท 1724 posts
ice-boy posted Sun, 22 August 2010 at 4:48 AM
its very important that the normal is in the right direction. i could use a cube. but luxrender renders every face like a seperate light source so this means that it would be like i would have 4 are arealights. since its not visible i just used one face.
p.s.:
on the outside i make a cube where the normals are inside.you think that we need to have this? i have been reading somewhere that its better to have ''walls'' so that rays know where to stop bouncing.