Ridley5 opened this issue on Jul 26, 2010 · 1724 posts
rty posted Tue, 24 August 2010 at 6:35 PM
Quote - any object you want can be a light.
Just set Ambient_Value to anything other than 0 and that makes it a light source.
You can plug image maps into the Ambient_Color. Or anything else that is currently supported by the material converter, such as Blender and Clouds.
Great!
Can I also select if it will be a blackbody/spectral or RGB light (so I can make fluorescent lamps, neons and hot lava?)