Ridley5 opened this issue on Jul 26, 2010 · 1724 posts
bagginsbill posted Tue, 24 August 2010 at 6:49 PM
Quote - > Quote - any object you want can be a light.
Just set Ambient_Value to anything other than 0 and that makes it a light source.
You can plug image maps into the Ambient_Color. Or anything else that is currently supported by the material converter, such as Blender and Clouds.
Great!
Can I also select if it will be a blackbody/spectral or RGB light (so I can make fluorescent lamps, neons and hot lava?)
Make a wish list. I'm not going to remember all this.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)