AgentSmith opened this issue on Jul 30, 2010 · 195 posts
50parsecs posted Tue, 24 August 2010 at 9:36 PM
This is a quick and dirty render of displacement on a sphere primitive in Carrara. I have some cliff and rock face images from cgtexture.com. I took one and made a greyscale copy with some gaussian blur and dropped it into the displacement and bump channels and applied the color image for the texture. Stack a few of these and rotate them and you've got an almost instant rock stack.
I wonder if the developers are borrowing a few code snippets here and there from Carrara to enhance Bryce's expanded abilities?