Ridley5 opened this issue on Jul 26, 2010 · 1724 posts
bagginsbill posted Tue, 24 August 2010 at 10:11 PM
Quote -
Background is a skyglobe without a skyglobe, just with the following at the very end in file ".lxo" ;AttributeBegin
Transform [1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1]
LightSource "infinitesample"
"string mapping" ["latlong"]
"color L" [1 1 1]
"float gain" [300]
"integer nsamples" [1]
"string mapname" ["tex/Factory_Catwalk_Bg.jpg"]
AttributeEnd
One additional spot is used to get some shadows.
The background image is a "latlong" map I found somewhere on the net. Don't remember where. But you can find a some in your Poser texture folder under HDRVFX. For spherical images in there replace "latlong" above with "spherical".
Rendertime 35 minutes.
Ah that's cool. So I can use that type of light for IBL images as well, I think, using the "angular" mapping.
How did you know about the light type "infinitesample"? Now that I went looking for it in the Lux source code, I see it, but it wasn't in the scene file format documentation. How is it different from "infinite"? (Not Poser infinite, I mean the Lux light type.)
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)