AgentSmith opened this issue on Jul 30, 2010 ยท 195 posts
Incognitas posted Wed, 25 August 2010 at 4:25 AM
Quote - This time, after applying a snow material to the Terrain, I used the same channel that drives the Bump to also drive the Displacement.
With a Displacement value of just 3, it brings out in real polygonal detail in what the bump map used to fake.
Is that overhangs?That rarest of events in landscape applications?The sort I had to resort to trickery in Terragan?