Ridley5 opened this issue on Jul 26, 2010 · 1724 posts
ice-boy posted Thu, 26 August 2010 at 3:48 AM
Quote - actually, the main thing i'd want to be a light source is specific materials. like Stonemason sets that have lights defined by materials. like futuristic touch screens. like neon signs outside buildings. i realize most flames and magic effect stuff would be impossible as true lights because they use transparency, but i'd think anything that uses a whole material zone would be fun to use that way. the main time i'd use a simple primitive would be to duplicate studio lighting, or on a lighting prop that hadn't been made with bulb geometry.
this is not a good idea IMO.
the mesh from those materials are super detailed. to much detailed. it will slow the rendertime way to much.
i really sugest that you use simple geometry for lighting.