![](https://live.cdn.renderosity.com/forum/comments/3694208/file_458272.jpg)
Then, the same scene was exported to Lux (how do you attach two files here?).
Problems:
- Camera angle is off (already mentioned).
2. Texture was resized, this setting didn't follow (guess it's on the todo list)
- The little highlight has transformed in to a highly glossy setting (notice the reflection). In this case it doesn't matter, but we need a way to control this, lest lightly shiny clothes (silk) transform into vinyl and polished latex...
- Missing material nodes (yes, I know, they're on the todo list).
Some other problems I noticed (won't post all the pics):
- Should displacement work? Apparently it doesn't.
- We need to be able to plug something into Blinn. I use it all the time, for hair and stuff, and in Lux this transforms hair into car paint... :-D
Okay, I admit this isn't a top priority, but I'd consider it as important nevertheless.
(BTW, disregard the strange ring under the point lights, that's just maxwell I forgot to change to gaussian).