Ridley5 opened this issue on Jul 26, 2010 ยท 1724 posts
adp001 posted Thu, 26 August 2010 at 6:40 PM
Quote - I thought after I published the camera code that you guys would apply the same logic to spotlights.
I haven't yet had time to re-factor all this stuff. So if you're anxious to fit the spotlight code what you have, here it is.
I plan to completely rewrite this so don't spend too much time evolving it.
I'm sorry, but this program is just too wordy - too many lines of code that don't do anything. Scrolling past 200 lines of stuff that emits only a few lines in the Lux scene is making me nutty.
I'm writing new add-ons to BBML that are making the generation of Lux scene properties really trivial.
I'm hoping they stay trivial as I also implement the same for Kerkythea or whatever else we want.
Sorry, in between my "playversion" of camexporter made it into the zip.
Restored to the old version.
About the renderwindow:
Python windows has just one function to get a render-size. This function delivers no correct values if the renderwindow is docked. You have to set the size under Menu->Render->Render Dimension.