xpdev opened this issue on Aug 26, 2010 · 50 posts
stewer posted Fri, 27 August 2010 at 5:27 PM
Simple: try to render anything that doesn't fit in GPU memory.
Getting data to and from the GPU efficiently is a big challenge. In CPU rendering, it's quite common to load and unload textures on demand in order to be able to render tens of GBs of textures using just a couple hundred or even dozen MB of RAM. To my knowledge, nothing like that exists for GPU rendering (yet).