Klebnor opened this issue on Aug 25, 2010 · 29 posts
Klebnor posted Sat, 28 August 2010 at 4:18 PM
That approach presupposes one has Poser to apply the texture and then save as a PZ3 file. I don't know about 3DS MAX or Vue, but in Carrara if you don't have poser you have to open the shader, browse to the appropriate texture folder and replace the texture file. If there are multiple shader zones in the object, you have to do this for each one. This is the process which the mat pose file automates. Even if I had poser, applying each texture and then saving out a separate PZ3 file say for every option on an item of clothing means I'd probably just ignore it and chalk it up to money poorly spent. I have a hard time imagining that many poser user's don't feel the same way about manually applying textures when one click on a pose file does all the work.
Carrara has been designed to use pose files to apply the textures. It works quite well. Because shaders don't necessarily translate 100%, if they are procedural then one has other work to do altering brightness, changing bump strength. Generally, you get used to the weaknesses and know what to adjust.
The funny thing is, some folks' objects import perfectly - I would say items by Stonemason, LukeA, and Danae & Maforno (to name a few) come in very nicely and require little or no adjustment.
As I said before, people who create content should do as they please, I'd just like to know how much work I'm getting myself into before I buy something.
Regards
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.