Ridley5 opened this issue on Jul 26, 2010 · 1724 posts
rty posted Sat, 28 August 2010 at 7:02 PM
Quote - Anyway, what did the exporter last say it was exporting before the error happened?
Here is the whole log. For simplicity's sake i loaded the Hacienda setting in an empty scene and tried to export it. Exporter used was v.12 (just downloaded):
Loading pydough.geometry_export
Loading pydough.geometry
Loading pydough.geometry
Loading pydough.submesh
Loading pydough.submesh
Loading pydough.geometry_export
Loading pydough.geometry
Loading pydough.submesh
Compiling L:PoserPoserPro2010RuntimePythonposerscriptsPoseLuxluxmaticnodes.pyc
Compiling L:PoserPoserPro2010RuntimePythonposerscriptsPoseLuxluxmaticnodes.pyc
Compiling L:PoserPoserPro2010RuntimePythonposerscriptsPoseLuxluxmaticnodes.pyc
Loading pydough.geometry_export
Loading pydough.geometry
Loading pydough.submesh
Compiling L:PoserPoserPro2010RuntimePythonposerscriptsPoseLuxluxmaticnodes.pyc
Version alpha 1.2 (exporter: alpha 1.2), exporting Lux files to
L:PoserPoserPro2010runtimepythonposerscriptsposeluxtolux
Exporting figure Figure 1
Traceback (most recent call last):
File "L:PoserPoserPro2010RuntimePythonposerscriptsPoseLuxPoserLuxExporter.py", line 165, in ?
ExportScene(scene, globalParameters).write(f)
File "L:PoserPoserPro2010RuntimePythonposerscriptsPoseLuxworkersPoserLuxExporter_workers.py", line 407, in write
ExportFigure(fig, self.globalParameters).write(file)
File "L:PoserPoserPro2010RuntimePythonposerscriptsPoseLuxworkersPoserLuxExporter_workers.py", line 136, in write
params).write(file)
File "L:PoserPoserPro2010RuntimePythonposerscriptsPoseLuxpydoughgeometry_export.py", line 32, in init
data = self.get_data_from_unimesh()
File "L:PoserPoserPro2010RuntimePythonposerscriptsPoseLuxpydoughgeometry_export.py", line 80, in get_data_from_unimesh
materials = [self.convert_material(mat, key) for mat in uni.materials]
File "L:PoserPoserPro2010RuntimePythonposerscriptsPoseLuxworkersPoserLuxExporter_workers.py", line 70, in material_converter
return MatConverter(mat, key).eval()
File "L:PoserPoserPro2010RuntimePythonposerscriptsPoseLuxworkersBBLuxMat.py", line 107, in eval
s = self.eval2(key)
File "L:PoserPoserPro2010RuntimePythonposerscriptsPoseLuxworkersBBLuxMat.py", line 116, in eval2
root = BuildFromShaderNode(st.Node(0))
File "L:PoserPoserPro2010RuntimePythonposerscriptsPoseLuxluxmaticmatcore.py", line 655, in BuildFromShaderNode
node = cls(importNode=snode)
File "L:PoserPoserPro2010RuntimePythonposerscriptsPoseLuxluxmaticmatcore.py", line 404, in init
self.importFromShaderNode(v)
File "L:PoserPoserPro2010RuntimePythonposerscriptsPoseLuxluxmaticmatcore.py", line 487, in importFromShaderNode
setattr(self, inp.name, inp.importFromShaderNode(snode))
File "L:PoserPoserPro2010RuntimePythonposerscriptsPoseLuxluxmaticmatcore.py", line 220, in importFromShaderNode
n = BuildFromShaderNode(n)
File "L:PoserPoserPro2010RuntimePythonposerscriptsPoseLuxluxmaticmatcore.py", line 655, in BuildFromShaderNode
node = cls(importNode=snode)
File "L:PoserPoserPro2010RuntimePythonposerscriptsPoseLuxluxmaticmatcore.py", line 404, in init
self.importFromShaderNode(v)
File "L:PoserPoserPro2010RuntimePythonposerscriptsPoseLuxluxmaticmatcore.py", line 487, in importFromShaderNode
setattr(self, inp.name, inp.importFromShaderNode(snode))
File "L:PoserPoserPro2010RuntimePythonposerscriptsPoseLuxluxmaticmatcore.py", line 220, in importFromShaderNode
n = BuildFromShaderNode(n)
File "L:PoserPoserPro2010RuntimePythonposerscriptsPoseLuxluxmaticmatcore.py", line 655, in BuildFromShaderNode
node = cls(importNode=snode)
File "L:PoserPoserPro2010RuntimePythonposerscriptsPoseLuxluxmaticmatcore.py", line 404, in init
self.importFromShaderNode(v)
File "L:PoserPoserPro2010RuntimePythonposerscriptsPoseLuxluxmaticmatcore.py", line 487, in importFromShaderNode
setattr(self, inp.name, inp.importFromShaderNode(snode))
File "L:PoserPoserPro2010RuntimePythonposerscriptsPoseLuxluxmaticmatcore.py", line 215, in importFromShaderNode
v = inp.Value()
AttributeError: 'NoneType' object has no attribute 'Value'<span style="font-family:Arial, Verdana, sans-serif;"><br></br><br></br></span>
And that's all she said...
Edited to add, the setting is one figure with a dozen body parts (the individual buildings).