Khai-J-Bach opened this issue on Aug 27, 2010 · 1684 posts
odf posted Sun, 29 August 2010 at 6:31 AM
Quote - So to fix the problem, one has to do
if width>height: fov=fov * height / width
Not quite! What's called fov ("field of view") is actually an angle.
-- I'm not mad at you, just Westphalian.