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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Poser hair: which is the most realistic ?


Dave-So ( ) posted Sun, 29 August 2010 at 12:16 PM · edited Sat, 30 November 2024 at 4:04 PM

file_458387.jpg

I've been rendering with Vanilla Sky from RDNA..Syyd .. the skin looks awesome real, but what I've found was that a lot of the hair does not look real enough to be used with this texture. Its just off a bit....here's one example. to me, the hair looks chunky...I think it needs better transmapping mayb to give it a finer look ?

What hair product do you guys feel is the most realistic ?

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



basicwiz ( ) posted Sun, 29 August 2010 at 12:30 PM

I've aslways had good luck with those by Neftis. 


drifterlee ( ) posted Sun, 29 August 2010 at 3:26 PM

You could try to fit Kozaburo's hair. I think it looks real, but does not have V4 fits.


Believable3D ( ) posted Sun, 29 August 2010 at 3:29 PM

For best realism, I generally go with dynamic hair, but I guess the viability of that depends on your version of Poser, as well as your patience with e.g. styling and playing with materials. Check out Carodan's gallery to see the possibilities with it... Poser dynamic hair can be pretty amazing.

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Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


SamTherapy ( ) posted Sun, 29 August 2010 at 4:05 PM

I don't think any Poser hair looks realistic without some shader trickery.  Koz's hair is nice but has baked in specularity which destroys any attempt at realism.  To get the best out of it, you'd need to ditch the supplied textures.

The best ones I've found - and the most versatile - are by Quarker, with 3Dream's not far behind.

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bevans84 ( ) posted Sun, 29 August 2010 at 7:04 PM

file_458422.jpg

I'm sure a lot of this is old hat for most here. Checking normals forward can help a lot with hair. The P8 Alyson and Anime hair textures have been working well for me combined with the normal transmap for the hair.

This is Koz's Classic Ponytail combined with Tequila hair using the standard Alysongold texture. I think it looks pretty good.
To use two prop hair on the same figure, load the first one, open Hierarchy Editor and move the hair parent to universe, load the second one, then parent the first one to the second one. You might want to lock both hair props if you plan to apply any pose files in order to keep them in place.



ShawnDriscoll ( ) posted Sun, 29 August 2010 at 8:36 PM · edited Sun, 29 August 2010 at 8:37 PM

Quote - I've been rendering with Vanilla Sky from RDNA..Syyd .. the skin looks awesome real, but what I've found was that a lot of the hair does not look real enough to be used with this texture. Its just off a bit....here's one example. to me, the hair looks chunky...I think it needs better transmapping mayb to give it a finer look ?

What hair product do you guys feel is the most realistic ?

The chunks of hair do no have much alpha going on in them (other than on their ends).  So she's wearing a paper hat with hair painted on the strips of paper.

www.youtube.com/user/ShawnDriscollCG


Dave-So ( ) posted Sun, 29 August 2010 at 9:03 PM

how is that corrected ?

Quote - > Quote - I've been rendering with Vanilla Sky from RDNA..Syyd .. the skin looks awesome real, but what I've found was that a lot of the hair does not look real enough to be used with this texture. Its just off a bit....here's one example. to me, the hair looks chunky...I think it needs better transmapping mayb to give it a finer look ?

What hair product do you guys feel is the most realistic ?

The chunks of hair do no have much alpha going on in them (other than on their ends).  So she's wearing a paper hat with hair painted on the strips of paper.

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



RobynsVeil ( ) posted Mon, 30 August 2010 at 12:12 AM

I go through favourites: my current favourite is Violet Hair by LittleFox, available at RDNA...

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


vincebagna ( ) posted Mon, 30 August 2010 at 2:58 AM

file_458433.jpg

If you really want to have hair that look like hair, i would say the same as Believable3D, go for dynamic hair. In P8 and PPro2010, dynamic hair render much faster than transmapped ones, and with IDL, they render much much better :) Here is an example, click to better see.

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ice-boy ( ) posted Mon, 30 August 2010 at 3:11 AM

i think more users would use dynamic hair if it would be easier to make a hairstyle out of it.

its jsut so hard to make good hairstyle's.


ShawnDriscoll ( ) posted Mon, 30 August 2010 at 3:14 AM

Quote - how is that corrected ?

Quote - > Quote - I've been rendering with Vanilla Sky from RDNA..Syyd .. the skin looks awesome real, but what I've found was that a lot of the hair does not look real enough to be used with this texture. Its just off a bit....here's one example. to me, the hair looks chunky...I think it needs better transmapping mayb to give it a finer look ?

What hair product do you guys feel is the most realistic ?

The chunks of hair do no have much alpha going on in them (other than on their ends).  So she's wearing a paper hat with hair painted on the strips of paper.

You need a transparency map or alpha map (grayscale image) that gets applied to the appropriate material node or channel to allow some light to pass through the hair object.  You want slight (very thin) alpha gaps between the color tones of hair to give the effect of individual strands of hair.  Photoshop (or Paint Shop Pro) can be used to create such a grayscale transmap image from the hair colormap image.

www.youtube.com/user/ShawnDriscollCG


-Timberwolf- ( ) posted Mon, 30 August 2010 at 6:04 AM

Quote - If you really want to have hair that look like hair, i would say the same as Believable3D, go for dynamic hair.
In P8 and PPro2010, dynamic hair render much faster than transmapped ones, and with IDL, they render much much better :)
Here is an example, click to better see.

Thank you for you post. I will give Poser's dynamic hair another try .


dadt ( ) posted Mon, 30 August 2010 at 10:37 AM

file_458444.jpg

I agree that dynamic hair is better, especially with IDL.


Dave-So ( ) posted Mon, 30 August 2010 at 8:53 PM

wow .. I'm going to have to give DH another try. Back when it first came on the scene, bedises the fact it was a pain to style the hair, I thought it looked terrible. But I like the two here.

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



Dave-So ( ) posted Mon, 30 August 2010 at 8:54 PM

I'll have to give that a try..thanks :)

Quote - > Quote - how is that corrected ?

Quote - > Quote - I've been rendering with Vanilla Sky from RDNA..Syyd .. the skin looks awesome real, but what I've found was that a lot of the hair does not look real enough to be used with this texture. Its just off a bit....here's one example. to me, the hair looks chunky...I think it needs better transmapping mayb to give it a finer look ?

What hair product do you guys feel is the most realistic ?

The chunks of hair do no have much alpha going on in them (other than on their ends).  So she's wearing a paper hat with hair painted on the strips of paper.

You need a transparency map or alpha map (grayscale image) that gets applied to the appropriate material node or channel to allow some light to pass through the hair object.  You want slight (very thin) alpha gaps between the color tones of hair to give the effect of individual strands of hair.  Photoshop (or Paint Shop Pro) can be used to create such a grayscale transmap image from the hair colormap image.

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



jerr3d ( ) posted Mon, 30 August 2010 at 10:06 PM

file_458469.jpg

 I've always like Grace Lion hair by Quarker


RobynsVeil ( ) posted Tue, 31 August 2010 at 1:27 PM · edited Tue, 31 August 2010 at 1:27 PM

Rendering in LuxRender is going to do worlds in improving most transmapped hair... have a look at the thread on the subject ... there's still a few things to work out, but it looks very promising!

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


Dave-So ( ) posted Tue, 31 August 2010 at 8:45 PM

Looks good, luxrender...but I don't use DS.

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



Medzinatar ( ) posted Tue, 31 August 2010 at 9:46 PM

Quote - Looks good, luxrender...but I don't use DS.

Then you should check threads on LuxPose



Believable3D ( ) posted Tue, 31 August 2010 at 10:43 PM

Which is what that thread is mostly about, anyway, despite the now-misleading original subject line.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Dave-So ( ) posted Wed, 01 September 2010 at 5:48 AM

that looks very good too :)
although i won't be able to run it on my system. Travelers shaders for VS choked my system to death..the graphics card and processor overheated and the signal to my monitor blacked out. render ocmpleted and all is working, but i will not use that stuff again for fear of blowing my system out forever, and I can't afford to buy another, even though this one was built in 2003.

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



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