Khai-J-Bach opened this issue on Aug 27, 2010 · 1684 posts
odf posted Mon, 30 August 2010 at 8:11 AM Online Now!
People asked about the skin material I used in the render on Page 6. Here it is. The first three blocks are what the material converter produced from a very simple Poser material (just the texture map plugged into the base node with some settings for diffuse color and strength and such). Obviously, the two scale nodes could be combined into one, but I couldn't be bothered.
The last three blocks replace the final block from the converter. The line starting with "color Kt" in the "mattetranslucent" block determines the translucency, a.k.a. next best thing when we don't have SSS. This is already toned down a bit from what I used in that last render. I'm rendering the new version as we speak and will post it once it's cooked a little bit longer.
#----->
Antonia-126/skin_BODY <-----<br></br><br></br>
# Image_Map<br></br>
Texture "ImageMap_14" "color"
"imagemap"<br></br>
"string filename"
["/home/olaf/Antonia/Contrib/SF-TonyPolygon/Runtime/Textures/!SaintFox/ToniPolygon/ToniPBody.jpg"]<br></br>
"float vscale" [-1.0]<br></br>
"float uscale" [1.0]<br></br>
"float gamma" [2.2]<br></br><br></br>
Texture "Color_Mul_20" "color"
"scale"<br></br>
"color tex1" [0.945097982883 0.972549021244
0.972549021244]<br></br>
"texture tex2" ["ImageMap_14"]<br></br><br></br>
Texture "Color_Mul_19" "color"
"scale"<br></br>
"texture tex1" ["Color_Mul_20"]<br></br>
"color tex2" [0.583333333333 0.583333333333
0.583333333333]<br></br><br></br>
MakeNamedMaterial "Antonia-126/skin_BODY/mt" "string
type" ["mattetranslucent"]<br></br>
"texture Kr" ["Color_Mul_19"]<br></br>
"color Kt" [0.25 0.1 0.1]<br></br>
"float sigma" [0.5]<br></br><br></br>
MakeNamedMaterial "Antonia-126/skin_BODY/gl" "string
type" ["glossy"]<br></br>
"texture Kd" ["Color_Mul_19"]<br></br>
"color Ks" [0.15 0.2 0.25]<br></br>
"float uroughness" [0.236836278392]<br></br>
"float vroughness" [0.236836278392]<br></br><br></br>
MakeNamedMaterial "Antonia-126/skin_BODY" "string
type" ["mix"]<br></br>
"string namedmaterial1"
["Antonia-126/skin_BODY/mt"]<br></br>
"string namedmaterial2"
["Antonia-126/skin_BODY/gl"]<br></br>
"float amount" [0.1]<br></br><br></br>
######################<br></br>
-- I'm not mad at you, just Westphalian.