Khai-J-Bach opened this issue on Aug 27, 2010 ยท 1684 posts
bagginsbill posted Mon, 30 August 2010 at 3:53 PM
Quote - If I use two V4 with different textures, both of them will have the same texture in Lux.
Is this error located in the geometry- or the material-exporter?
Oooh - that should not happen. I will check on that later today. As long as you pass different keys for the figures into the mat converter, you should get different instances of the materials with different textures. When calling the mat converter with figure parts, it should be passing the figure name + the actor name, so there is more than one head, chest, etc. If it is only passing the actor name, then that is bad as they will all have the same key.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)