Dave-So opened this issue on Aug 29, 2010 · 22 posts
Dave-So posted Mon, 30 August 2010 at 8:54 PM
I'll have to give that a try..thanks :)
Quote - > Quote - how is that corrected ?
Quote - > Quote - I've been rendering with Vanilla Sky from RDNA..Syyd .. the skin looks awesome real, but what I've found was that a lot of the hair does not look real enough to be used with this texture. Its just off a bit....here's one example. to me, the hair looks chunky...I think it needs better transmapping mayb to give it a finer look ?
What hair product do you guys feel is the most realistic ?
The chunks of hair do no have much alpha going on in them (other than on their ends). So she's wearing a paper hat with hair painted on the strips of paper.
You need a transparency map or alpha map (grayscale image) that gets applied to the appropriate material node or channel to allow some light to pass through the hair object. You want slight (very thin) alpha gaps between the color tones of hair to give the effect of individual strands of hair. Photoshop (or Paint Shop Pro) can be used to create such a grayscale transmap image from the hair colormap image.
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