Forum: Poser - OFFICIAL


Subject: The LuxPose Project - Alpha Stage

Khai-J-Bach opened this issue on Aug 27, 2010 · 1684 posts


adp001 posted Tue, 31 August 2010 at 9:17 AM

Quote - > Quote - turn what off now? and how? if you mean the banding? thats the light not the cube.. thats come in fine...

The banding is not the light. It's the exporter computing per-vertex normals for the cube when it shouldn't. Not your fault.

If bbml files worked in ADP's framework as bagginsbill intended, you would be able to turn that off for the whole scene if you put something like the following in your dataOut.bbml file:

Geom<br></br>
    compute_normals=false<br></br>

I'll patch my code to accept string options, since that is all I can get from the framework as it stands.

Another alternative would be not to weld the faces of the cube.

Im on the way to make the "normals" feature a part of the actual GUI.