Jcleaver opened this issue on Aug 29, 2010 · 89 posts
senyac posted Tue, 31 August 2010 at 11:42 AM
Quote - In LuxPose, the way it will work is:
You'll be presented with a multi-column grid of all the materials in the scene. One of the columns will be what LuxPose will convert the material to automatically (if it can).
You will be able to sort and filter the list by figure name, actor name, material name, type of material LuxPose thinks it should be, and a couple other things.
You will be able to rearrange the materials into arbitrary groups, on the fly, or persistently. (These groupings can be saved.) Groupings will be presented as group boxes (into which you can drag materials to put them in the same group) or as a tree.
You will then be able to select any combination of individual materials or groups or tree branches.
With whatever the current selection is, you will be able to bump up or down the various parameters controlling diffuse, specular, etc. Or you can just reset them to any value if you want them all the same. Bumping them means they will retain their relative differences, but you can raise or lower them together, while preserving the relative differences. Pick the lips and bump up the specular. Then pick all the skin zones and bump up the specular a little more. This will not make it forget that you wanted a lot more on the lips.
Or, given any selection, you can select pre-defined materials from the Poser material library or from the LuxPose material library. If you choose a Poser material, you will have the option to write that back to the scene or just override temporarily. Choosing a Poser material will still involve a conversion, but it will not apply to rendering in Poser. Choosing a Lux material will not involve a conversion. It will use the Lux material preset. You will be able to use presets that we make using LuxPose, or you can get them from the Lux material library.
Having chosen a material from the library, you will be offered the chance to alter the parameters, just like poking around in the material room, but you won't be dealing with nodes. You'll just have a nice GUI full of sliders and color pickers and checkboxes and such.
You will be able to save these back as new presets.
You will be able to save these choices in the scene or just try them out.
You will be able to save multiple materials as LuxPose material collections, so that you can re-use them later. Unlike Poser material collections, these can be used across multiple props.
sound really good :)
and this is a free plugin !
BB your blood is worth bottling :)