Forum: Poser - OFFICIAL


Subject: HELP-Vicky has separate head & body texture maps. How was it done?

datastorm opened this issue on Aug 03, 2001 ยท 11 posts


Thorne posted Tue, 07 August 2001 at 10:17 AM

one more note- This process is not going to happen in 10 or 15 minutes. It is tedious work and requires patience more than any other skill. The car could actually be loaded "as-is" into UVMapper, and carefully de-constructed and regions assigned with a mind toward how you want to divide it into materials later. Once the initial grouping into regions was accomplished, systematically go through the model, rotate it to align best with the first region, gemerate a map for that region, then rotate for best fit to the next region, map the next.... and so on. What I do is map each part and then shrink that part of the map with the selection box to tiny size and note what the orientation is for each region and the type of map you have made for each region (you are not confined to using just one mapping type on the whole model). AFTER all regions are mapped, then I can select each one in turn, again, generate the map for that part, again, and then the fun part: getting creative with the placement of each sub-map on the whole page. Remember, scale is just scale and if it looks like a part will not be big enough in your scheme, just go into the "settings" menu of UVM and size the whole map larger. The only problem is that UVM does a "fit to screen" for its display, which may not be anything near the aspect ration of your finished map size in the "settings" menu. For a whole screen medium sized map, I use the size (X=1024, Y=720), which then makes the aspect of the visible portion of the window on my monitor approximately the same as the finished map.