Forum: Poser - OFFICIAL


Subject: And yet another Luxrender, Reality, DAZ cult rant.

pzrite opened this issue on Aug 31, 2010 · 104 posts


bagginsbill posted Wed, 01 September 2010 at 7:02 PM

I already explained why I started working on this project now instead of last September when somebody first asked about the possiblity of an exporter.

1) Last September I was working on Poser Pro 2010 and another job. It would have been really rude of me to make SM wait on PP2010 while I fooled around with another renderer.

2) Since I was working on PP2010 for quite a while, and seeing improvements in IDL, I wasn't altogether convinced that I needed another renderer. I had some expectation that IDL with GC was going to be a big step up.

3) Last month Laurie asked again in the Python forum if people wanted to take this on. I looked and noticed that Lux had changed to spectral rendering. This interested me a lot. This is something Poser cannot do. Chromatic caustics are really interesting. And I had not seen the SunSky business before that. As you know, my Environment Sphere has brought Poser's environmental lighting and reflections using 3rd party images to a new level. But the Lux SunSky is light-years beyond that.

4) Paolo joined our discussion (I still was not convinced I should work on this). When asked if he would consider doing an exporter for Poser, he said (I'm really simplifying this here) it couldn't be done to his satisfaction, with regard to speed and, because of shader node complexity, a quality conversion process would be very difficult to accomplish.

  1. Further interaction with him clarified that he thought a Python exporter would be suckish slow, there was no way around that, and pretty much declared he wouldn't do it.

  2. Kawecki also argued vociferously that Python was unsuitable for this.

So:

Kawecki says it's not possible.
Paolo says it's not possible.
Paolo says he's not interested.

BANG - I'm in.

If Paolo had instead simply said it is difficult, but he might consider doing it in the future, I would never have got involved.

My realistic water shaders for Poser came because too many people kept saying realistic water can't be done in poser.

My underwater shader came for the same reason.

My glass for the same reason.

My car paint for the same reason.

Pretty much all you gotta say is Poser sux and can't do something, and I'm compelled to prove you wrong.

That comic above is me.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)