Fugazi1968 opened this issue on Sep 01, 2010 ยท 15 posts
FSMCDesigns posted Wed, 01 September 2010 at 10:26 PM
Quote - Detail should be done by texture and displacement, not geometry.
dph
I disagree, only when used in a game engine where you have limited resources to work with. For rendering, efficient modeling should be considered, but all detail, shadows, highlights, etc should come from the render engine and the model and not part of the textures. I have been using unbiased rendering engines more lately and they show all the flaws in textures, things that you can get away with when using biased rendering.
Regards, Michael