Forum: Poser - OFFICIAL


Subject: The LuxPose Project - Alpha Stage

Khai-J-Bach opened this issue on Aug 27, 2010 · 1684 posts


DisneyFan posted Fri, 03 September 2010 at 10:37 AM

Quote - Quote - "Didn't somebody say with the right setting in Poser dynamic hair get exported? (sorry, I don't use dyn Hair with Poser)."

I said that. And it does get exported, as opposed to "only guide hairs get exported" or "doesn't get exported at all".
I thought it would help, as then (hopefully) no one starts to create code that tries to mimic the way Poser populates the surfaces with hair when that can be fixed by a simple click ;-)
That's like trying to fix Poser's texture references. If Poser can do it, let Poser do it, concentrate on what Poser cannot do. But that may just be my point of view :-)

  Ah, I see what you mean. So yeah, Poser can output fully populated hair-that-shouldn't-be-polygons as well as it can guide hair-that-shouldn't-be-polygons. :m_wink:

  So it's down to what Poser can't do, is output dynamic hair correctly. That'll take some code. But if I'm the only one who likes it, it's not exactly a pressing need, here, LOL. It'd just be something nice to keep in mind for the future, if you want the challenge. I don't know how easy it is to pull lines apart by segments, then translate them to Lux cylinders and spheres, and en masse; it sounds kind of messy to me.  

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currently using Poser Pro 2014, Win 10