LaurieA opened this issue on Aug 27, 2010 · 379 posts
Flenser posted Fri, 03 September 2010 at 10:38 PM
Quote - For the snow globe, it's probably best to let Lux do the subdivision. I've implemented Catmull-Clark in the exporter because Lux gets its meshes cut apart at texture seams, which leads to visible seams when Loop subdivision is used inside Lux. Since you have no texture on the glass, you don't need it UV-mapped, and with no UV-mapping, there will be no texture seams.
If you can find the 'Shape' instruction responsible for the snow globe in your output .lxo file, simply insert a line like the following right after it:
"integer nsubdivlevels" [3]<br></br>
Then you could try to crank that level up until the glass looks smooth enough.
If you look back a few posts you'll see another render of the snow globe with a subdivision level of 3, it's a lot smoother.
Thanks for that option. :)
Software: OS X 10.8 - Poser Pro 2012 SR2 - Luxrender 1.0RC3 -
Pose2Lux
Hardware: iMac - 3.06 GHz Core2Duo - 12 GB RAM - ATI Radeon HD
4670 - 256 MB