Khai-J-Bach opened this issue on Aug 27, 2010 · 1684 posts
adp001 posted Sun, 05 September 2010 at 12:36 AM
Quote -
he cheats.. and hacks the .lx* files :P
Yes I did. To find out how "complicated" it is to get good glass :)
Indeed, it isn't.
Probably I have to hack BB's material converter to make it simpler. Problem is, this part is heavy complicated programed. Will see what I can do today.
For the moment, find any occurence of Poser converted glas material.
After the line:
MakeNamedMaterial "
insert:
"string type" ["glass"]
"float index" [1.52]
If you have a single-sided glass model, insert a third line:
"bool architectural" ["true"]
For best results use double-sided glas. Or you have to use "glass2" and to play with "volumes". But this is another complicated Lux-story ;)