Khai-J-Bach opened this issue on Aug 27, 2010 · 1684 posts
adp001 posted Sun, 05 September 2010 at 1:13 AM
Forgotten - There are some flags (for Lux) you can set for the mesh.
mesh::N normal[n] Per vertex normals over the mesh none - optional
mesh::P point[n] An unordered list of vertex positions in the mesh. none - must be specified
mesh::acceltype string Accelerator structure to use (auto, bruteforce, grid, kdtree, none, qbvh) "auto"
...
C4D-Exporter is using "acceltype". Don't know what it exactly does, but it seams to work :)