Forum: Poser - OFFICIAL


Subject: The LuxPose Project - Alpha Stage

Khai-J-Bach opened this issue on Aug 27, 2010 · 1684 posts


odf posted Sun, 05 September 2010 at 1:20 AM

Quote - Forgotten - There are some flags (for Lux) you can set for the mesh. 

mesh::N         normal[n]       Per vertex normals over the mesh        none - optional
mesh::P         point[n]        An unordered list of vertex positions in the mesh.      none - must be specified
mesh::acceltype         string  Accelerator structure to use (auto, bruteforce, grid, kdtree, none, qbvh)       "auto"
...

C4D-Exporter is using "acceltype". Don't know what it exactly does, but it seams to work :)

C4D-Exporter is using which acceltype? If I remember right, the default is kdtree. We could try some others and see if that changes the outcome. I'm pretty sure that that would constitute a bug, though, so one should be able to find info on that on Mantis.

-- I'm not mad at you, just Westphalian.