Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
Suggest you download the free application, Blender.
http://www.blender.org/
But first to whet (pun intended), your appetite do a Google search for "YouTube Blender fluid" to see what can be achieved with it.
There's also Wings, another free app. I - and several others here - use it and find it very easy to get on with. Anim8or is another free one.
All the above are fully functional modellers, btw. Each one has a slightly different way of operating but they are all equally good.
Coppula eam se non posit acceptera jocularum.
I dunno if they do fluid sims though Sam which would probably be easier than modelling the splashes etc. :biggrin:
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Quote - I dunno if they do fluid sims though Sam which would probably be easier than modelling the splashes etc. :biggrin:
Yes, I guess you're right. That said, there's a lot you can do with pulling verts and extruding bits here and there.
Coppula eam se non posit acceptera jocularum.
Thanks Sam - I think both techniques are sure to be very useful - conventional modelling for jets etc and blender's fluid modeling for more 'organic' streams, splashes etc :)
I'm also thinking of trying my hand at simple 'organic' type props (basic 'blob' and worm monsters) - is there an app that's particularly new user friendly for that type of thing, or are they all quite similar?
thanks again :)
I know it isn't free, but Hexagon is great for all things organic. Probably for blobs, too (I haven't tried making splashes with it)
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Using Poser since 2002. Currently at Version 11.1 - Win 10.
Attached Link: Sculptris
For organic type stuff, Sculptris has getting some good comments. I see now that the makers of ZBrush are somehow involved with the project. I'm not sure what's up with that but I'd grab it now, lest they start charging for it."Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
I opted for W3D when given the choice between that and Blender and I am happy with W3D.
for water you could use the "deform" commands while in verticy mode and W3D also does a nice random "crumple" command -
then, because W3D is so exelenmt at increasing and quading your polys with its "smooth" command you will prob end up with some nice smooth liquidy splashy shapes.
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Quote - For organic type stuff, Sculptris has getting some good comments. I see now that the makers of ZBrush are somehow involved with the project. I'm not sure what's up with that but I'd grab it now, lest they start charging for it.
Thank you so much for this - this was the first I'd heard of this fantastic program and I have to say that it's a dream for creating monsters etc (even for a complete novice like me!). All I have to do now is read some tutorials on creating morph targets and I'll have monsters with scary mouths! ;)
Quote - I opted for W3D when given the choice between that and Blender and I am happy with W3D.
for water you could use the "deform" commands while in verticy mode and W3D also does a nice random "crumple" command -
then, because W3D is so exelenmt at increasing and quading your polys with its "smooth" command you will prob end up with some nice smooth liquidy splashy shapes.
many thanks for these pointers - they REALLY help :)
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Hi all - I've been looking for a range of water/liquid props (jets, sprays, splashes, fountain streams etc) for a while. Most of the ones I've come across are fairly decent depictions of liquid captured by a very high speed camera, but don't look right in terms of how the eye actually sees them. ...So, I'm thinking about taking the 'plunge' and trying to model some myself. Any thoughts on the best (free or cheap) 3d modelling app to use or pointers to tutorials would be really helpful! :)
Sorry for another plea for help!