Forum: Poser - OFFICIAL


Subject: The LuxPose Project - Alpha Stage

Khai-J-Bach opened this issue on Aug 27, 2010 · 1684 posts


adp001 posted Sun, 05 September 2010 at 6:41 PM

Here is the evidence that complicated shadernodes arent really required. I used only a texturemap and these settings:

Specular Color: dark red
Specular Value: 0,3
Highlight Size: 0,15

Not even a bumpmap yet (will try the Lux-Blender noise material "build-in" in Lux) for the next tests).

Lighting: 1500% scaled pointlight in front, 500% scaled pointlight far away behind and a spot from the right side. All lights together count up to round about 150%. Background needs more intensity, the big light in front needs only a relative low value. 

I used the rendertime (15 minutes) to finetune colors, light intensity for each light and Lux-filters.

Anybody should be able to get the same renderquality with LuxPose. The parameters for highlights depends on the light setup and has to be corrected for each image (at least for now). But this is only a matter of experience.
I wished we could easilly use "mattetranslucent".